Quote1The common people pray for rain, healthy children, and a summer that never ends. It is no matter to them if the high lords play their game of thrones, so long as they are left in peace. They never areQuote2
Ser Jorah Mormont[1].
Quote1They see me raidin', they hatin'Quote2

The act of raiding a village implies looting and razing it to the ground. The assaulting soldiers will ransack the village, burn down the crops and buildings, kill the livestock, pillage any valuables within their sight. After being raided, a village needs some time (usually a few ingame days) to be rebuilt and populated again by its inhabitants; economic consequences tend to be more severe and last for much longer, as any raided village will get its prosperity status down to "very poor" regardless of its previous condition. The castle or town related to the village may also suffer economic problems as well, and no lord in Europe will take lightly that one of his fiefs has been devastated and his vassals harmed.

In normal conditions, only the player and lords belonging to a faction can raid villages; looters, bandits, deserters or caravans cannot. However, if a certain village is occupied by a group of bandits and the player decides to help the villagers to get rid of them and fails, the bandits will raze the village as punishment before escaping. A village can also get raided if the player forces its inhabitants to give him/her supplies and they try to resist; if they fail (they usually do) then the player's soldiers will automatically plunder the village as a result.

Raiding a village belonging to another faction is one of the ways to create tensions between that faction and yours, and will likely lead to war sooner or later.

Unlike villages, towns and castles cannot be raided, although their prosperity will be affected if their related villages are sacked.

Notes Edit

  1. A Game of Thrones, George R.R. Martin; Chapter 23 ("Daenerys").